THE USE OF GAME TECHNOLOGIES IN PRIMARY SCHOOL LESSONS

Authors

  • Muyassar Matyaqubova Assistant, Department of Building Materials and Products, Fergana State Technical University, Fergana, Uzbekistan Author

Abstract

This article is devoted to exploring the pedagogical significance and practical application of game technologies in primary school lessons. It analyzes how integrating game elements into the learning process enhances students’ motivation, improves the quality of knowledge acquisition, and increases their engagement in classroom activities. The study highlights the role of games in supporting cognitive development, social skill formation, and emotional stability among young learners. In addition, practical recommendations are presented for the effective use of didactic (educational) games, simulations, and modern digital game tools in teaching various primary school subjects such as native language, mathematics, and natural science. This work is intended for teachers, students of pedagogical universities, and researchers in the field of primary education, helping them make the teaching–learning process more engaging and effective.

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Published

2025-10-31

Issue

Section

Articles

How to Cite

THE USE OF GAME TECHNOLOGIES IN PRIMARY SCHOOL LESSONS. (2025). World Bulletin of Education and Learning, 1(1), 249-257. https://worldbulletin.org/index.php/1/article/view/48