GAMIFICATION IN EUROPEAN CLASSROOMS: ENHANCING STUDENT ENGAGEMENT AND LEARNING OUTCOMES
Keywords:
Gamification, Student Engagement, Learning OutcomesAbstract
Gamification, the application of game design elements in non-game contexts, has emerged as a promising approach to improve student engagement and learning outcomes in European classrooms. This study investigates the implementation and impact of gamification techniques across primary and secondary schools in Italy, France, and Spain. Data were collected through teacher surveys, classroom observations, and student performance assessments in 36 schools. Results indicate that gamified learning strategies—such as point systems, digital quizzes, leaderboards, and interactive challenges—significantly increase student motivation, participation, and knowledge retention. While positive outcomes were consistent across countries, challenges included resource availability, digital literacy disparities, and teacher preparedness. The study recommends structured integration of gamification into curricula, professional development for teachers, and equitable access to digital tools to maximize learning benefits.
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