GAMIFICATION IN EUROPEAN CLASSROOMS: ENHANCING STUDENT ENGAGEMENT AND LEARNING OUTCOMES

Authors

  • Dr. Marco Rossi Department of Educational Technology, University of Milan, Italy Author

Keywords:

Gamification, Student Engagement, Learning Outcomes

Abstract

Gamification, the application of game design elements in non-game contexts, has emerged as a promising approach to improve student engagement and learning outcomes in European classrooms. This study investigates the implementation and impact of gamification techniques across primary and secondary schools in Italy, France, and Spain. Data were collected through teacher surveys, classroom observations, and student performance assessments in 36 schools. Results indicate that gamified learning strategies—such as point systems, digital quizzes, leaderboards, and interactive challenges—significantly increase student motivation, participation, and knowledge retention. While positive outcomes were consistent across countries, challenges included resource availability, digital literacy disparities, and teacher preparedness. The study recommends structured integration of gamification into curricula, professional development for teachers, and equitable access to digital tools to maximize learning benefits.

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Published

2025-10-08

Issue

Section

Articles

How to Cite

GAMIFICATION IN EUROPEAN CLASSROOMS: ENHANCING STUDENT ENGAGEMENT AND LEARNING OUTCOMES. (2025). World Bulletin of Education and Learning, 1(1), 10-15. https://worldbulletin.org/index.php/1/article/view/3