GAMIFICATION IN EUROPEAN CLASSROOMS: ENHANCING STUDENT ENGAGEMENT AND LEARNING OUTCOMES. World Bulletin of Education and Learning, [S. l.], v. 1, n. 1, p. 10–15, 2025. Disponível em: https://worldbulletin.org/index.php/1/article/view/3. Acesso em: 11 nov. 2025.